Move.

Move.

Match.

Match.

Attack.

Attack.

RoleS

Lead Artist

Year

2020 - Present

Project type

Video Game

Medium

Mobile

final product

Overview

Calling all adventurers! Disco Dungeon is a mobile turn-based RPG that blends strategic puzzling with thrilling dungeon exploration.

Master the art of tile-matching to charge your weapons and unleash powerful attacks on cunning enemies. Navigate through intricate dungeons, solve puzzles, and uncover hidden secrets as you explore a captivating world.

Unlock a growing arsenal of weapons and piece together your lost memories by collecting hidden shards. Disco Dungeon is coming soon to mobile phones and tablets. Get ready for an unforgettable adventure that will challenge your mind and reward your courage.

My Role

As the game's sole and only visual architect, I brought the idea behind Disco Dungeon to life.


I defined the game's artistic style, crafting everything from captivating characters and environments to smooth animations and a user-friendly interface.


Leveraging the Godot engine, I implemented my artwork directly into the code, ensuring a seamless visual experience for players.

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK

AVAILABLE FOR WORK

Let's collaborate

TIME SINCE

My first professional project

LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!LET'S TALK, SO SAY HELLO!

Copyright © Benjamin Trigalou

London, UK